Over the next few months I'll be working on a booklet (that may turn into a book) of NPC-related tables. Of course, this may even expand into something bigger. I already have some ideas of where this whole project could progress, but I am fundamentally interested in creating a set of useful tools that can be used in-game to quickly generate ideas.
My tables follow a d100 design thus far - because the more ideas the merrier right? Other tables may not follow this progression, but for now they will. I released my "Dispositions" table earlier this week, but I have added another two to the complement:
1. NPC Appearance Table
2. NPC Professions Table
Both can be found under the "Downloads" tab on my blog. I will hopefully make time to update and add to these tables over the coming weeks and months, eventually providing a whole package of tables.
Happy gaming!
Showing posts with label Professions. Show all posts
Showing posts with label Professions. Show all posts
Saturday, 27 June 2015
Friday, 24 April 2015
Secondary Skills: A Chandler's Gotta Eat!
Note: If you want a PDF copy head to my Downloads page or directly from DropBox.
Secondary skills within earlier editions of Dungeons & Dragons and their more recent retro-clones are a commonly debated inclusion. While many who implement such systems use these ‘skills’ merely as a role-playing device, or to flesh out their character to a greater extent, I would suggest considering a system whereby these professionals are benefitted in some small way.
Secondary skills within earlier editions of Dungeons & Dragons and their more recent retro-clones are a commonly debated inclusion. While many who implement such systems use these ‘skills’ merely as a role-playing device, or to flesh out their character to a greater extent, I would suggest considering a system whereby these professionals are benefitted in some small way.
I: Earning Some Coin
The
two tables below may be used in times of non-adventuring when adventurers wish
to earn some extra coin. First, determine the character’s background or
secondary skill (pg. 12 AD&D DMG).
Next, roll on Table I: Locating Paid
Work. In my campaigns I would roll on Table
I for each week paid work is sought. This presumes the adventure is located
within a substantially sized town or city. But you, fellow DM, may change this
period to a daily rate or even a monthly rate depending on the value of coinage
in your campaign.
Table I: Locating Paid Work (Roll 1d6)
D6 Result
|
Outcome
|
1
|
Failed
to locate work
|
2-3
|
Located
minimal paid work (roll once on Table II)
|
4-5
|
Located
consistent paid work (roll twice on Table II)
|
6
|
Located
ample paid work (roll thrice on Table II)
|
When
it has been determined whether work has been located, and if so, how much work,
roll on Table II: Earnings. Some
results from Table I will
necessitate multiple rolls on Table II.
If so tally the results to determine the total earnings for that week.
Table II: Earnings (Roll 1d6)
D6 Result
|
Outcome
|
1
|
Earned
a wage of 1d4+2 copper pieces
|
2-3
|
Earned
a wage of 1d8+2 silver pieces
|
4-5
|
Earned
a wage of 1d4+2 gold pieces
|
6
|
Earned
a wage of 1d8+2 gold pieces
|
Example:
Tuscott
Irontooth has a background as a carpenter. He seeks work for two weeks between
adventures. The DM (or optionally the player) rolls 1d6 per week on Table I. The result is 1 and 5.
Consulting Table I, Tuscott fails to
find work on the first week, but on the second locates some ‘consistent paid
work’. Rolling twice on Table II, he
earns a total of 4 gold pieces and 6 silver pieces. Tuscott then remembers why
he took up adventuring in the first place: carpentry is not as lucrative as
adventuring! Thereafter he locates another dungeon to plunder.
II: ‘I Am After All, Skilled’
Some
professions such as a trader, a locksmith or a gambler may infer benefits
within an adventuring context. The DM may wish to afford a small modifier to
certain tasks based on the character’s profession. For example a trader may add
an additional +1 modifier to reaction rolls based on his cheery disposition and
experience when dealing with humans, a locksmith may possess additional skill
with bypassing non-magical locks, while a chandler will be able to make candles rather than pay for them.
In
these ways secondary skills provide some minor mechanical benefits, while
retaining the broad role-playing possibilities traditionally associated with
these ‘skills’. For those who wish a more granular system, everything herein
can be modified to suit one’s personal sensitivities.
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