Showing posts with label Professions. Show all posts
Showing posts with label Professions. Show all posts

Saturday, 27 June 2015

NPC Toolkit Tables

Over the next few months I'll be working on a booklet (that may turn into a book) of NPC-related tables. Of course, this may even expand into something bigger. I already have some ideas of where this whole project could progress, but I am fundamentally interested in creating a set of useful tools that can be used in-game to quickly generate ideas.

My tables follow a d100 design thus far - because the more ideas the merrier right? Other tables may not follow this progression, but for now they will. I released my "Dispositions" table earlier this week, but I have added another two to the complement:

1. NPC Appearance Table


Corey Ryan Walden - D&D Random Table




















2. NPC Professions Table


Corey Ryan Walden - D&D Random Table




















Both can be found under the "Downloads" tab on my blog. I will hopefully make time to update and add to these tables over the coming weeks and months, eventually providing a whole package of tables. 

Happy gaming!

Friday, 24 April 2015

Secondary Skills: A Chandler's Gotta Eat!

Note: If you want a PDF copy head to my Downloads page or directly from DropBox.

Secondary skills within earlier editions of Dungeons & Dragons and their more recent retro-clones are a commonly debated inclusion. While many who implement such systems use these ‘skills’ merely as a role-playing device, or to flesh out their character to a greater extent, I would suggest considering a system whereby these professionals are benefitted in some small way.

I: Earning Some Coin
The two tables below may be used in times of non-adventuring when adventurers wish to earn some extra coin. First, determine the character’s background or secondary skill (pg. 12 AD&D DMG). Next, roll on Table I: Locating Paid Work. In my campaigns I would roll on Table I for each week paid work is sought. This presumes the adventure is located within a substantially sized town or city. But you, fellow DM, may change this period to a daily rate or even a monthly rate depending on the value of coinage in your campaign.

Table I: Locating Paid Work (Roll 1d6)
D6 Result
Outcome
1
Failed to locate work
2-3
Located minimal paid work (roll once on Table II)
4-5
Located consistent paid work (roll twice on Table II)
6
Located ample paid work (roll thrice on Table II)

When it has been determined whether work has been located, and if so, how much work, roll on Table II: Earnings. Some results from Table I will necessitate multiple rolls on Table II. If so tally the results to determine the total earnings for that week.

Table II: Earnings (Roll 1d6)
D6 Result
Outcome
1
Earned a wage of 1d4+2 copper pieces
2-3
Earned a wage of 1d8+2 silver pieces
4-5
Earned a wage of 1d4+2 gold pieces
6
Earned a wage of 1d8+2 gold pieces

Example:
Tuscott Irontooth has a background as a carpenter. He seeks work for two weeks between adventures. The DM (or optionally the player) rolls 1d6 per week on Table I. The result is 1 and 5. Consulting Table I, Tuscott fails to find work on the first week, but on the second locates some ‘consistent paid work’. Rolling twice on Table II, he earns a total of 4 gold pieces and 6 silver pieces. Tuscott then remembers why he took up adventuring in the first place: carpentry is not as lucrative as adventuring! Thereafter he locates another dungeon to plunder.

II: ‘I Am After All, Skilled’
Some professions such as a trader, a locksmith or a gambler may infer benefits within an adventuring context. The DM may wish to afford a small modifier to certain tasks based on the character’s profession. For example a trader may add an additional +1 modifier to reaction rolls based on his cheery disposition and experience when dealing with humans, a locksmith may possess additional skill with bypassing non-magical locks, while a chandler will be able to make candles rather than pay for them.

In these ways secondary skills provide some minor mechanical benefits, while retaining the broad role-playing possibilities traditionally associated with these ‘skills’. For those who wish a more granular system, everything herein can be modified to suit one’s personal sensitivities.