Showing posts with label Cartography. Show all posts
Showing posts with label Cartography. Show all posts

Thursday, 6 August 2015

Styro City Map (FREE DOWNLOAD).

Styro City - Corey Ryan Walden

Today, I've been thinking about cities, and doing them slightly differently in a fantasy game. I doodled the above map today. I like the idea of sci-fi meeting fantasy. The premise being a melding of ancient pyramidical and domed architecture, meeting modern conventions. Think elevator shafts, electronic "magic" equipment, etc. Clearly, there is a visible level above ground, and an undercity rife for exploration.

DOWNLOAD MAP


Points of Interest

Styro can be either an inhabited city, or a seemingly deserted locale. A large building can be located in the wilderness. Leading away from this building, and towards Styro are tall, stone-like creatures (of at least 20 feet in height). These creatures stand erect with arms straight against their sides. Fused to their either side of their heads are two silky cords which act to connect them all in a line extending miles, into the tip of Shaft II's antenna. The creatures do not speak, and may even appear as statues.

In actuality the creatures are psychic conductors. The two cords are known as psychic silk, which can be used to power buildings and technologies. Those endowed with psionic ability can tap into the "silk" and communicate with the connected buildings. 

Styro has a few large buildings, and the rest are fairly humble domiciles. Of note is the Ramid, Babel, the Silo, and the dual shafts.

The lower levels and monsters are not detailed. I may run my group through this adventure site (if they find it!), and do not wish to ruin any surprises. Depending on my ongoing enthusiasm I may release this as a proper adventure. Enjoy. 


1. Shaft I

  • 120 feet deep, 6 feet wide.
  • After 60 feet an entry into Gamma (Level 3) may be visible.
  • A winch-wound shaft and basket enables descent.
  • Service entries can be found on either side of shaft, for maintenance or surprising foes.
  • The building housing the shaft has strange blinking lights within, and a perpetual rumbling noise.
  • Opening the rumbling cages reveals sluggish creatures sitting in pits of putrid goo. The goo glows with a phosphorescence, and seems to power the infrastructure. 


2. Silo

  • 40 feet high.
  • Appears as an administration office — various abacus', merchants' scales, astronomical tools, and so forth can be found within.


3. Ramid (Temple)

  • 80 feet high. Can be ascended by climbing its stepped sides.
  • Has an unusual pole atop. 
  • Inside is a catacomb of worship avenues, shrines, sacrificial altars, mission quarters, and channels of cut recesses within the floors. 
  • The temple interior is divided into 3 levels, each 20 feet high.
  • A crypt of monkey-sarcophagi.
  • A shaft descends into Alpha (Level 1).


4. Shaft II
  • 120 feet deep, 6 feet wide.
  • At the bottom an entry into Zeta (Level 6) can be discovered, though the portal is locked. 
  • Alternatively another descent into Shaft III can be discovered. Though descending this requires manipulation of an ensorcelled device. 

5. Babel
  • A tower — 60 feet high at its pinnacle, 20 feet wide.
  • Murals on most walls depicting a slave-people toiling to erect this structure. The exterior resembles the Empire State building somewhat. 
  • The appointments within suggest a matriarchy society, led by Queen lineage. 

6. Domiciles
  • Simple structures of varying sizes and shapes. Most are single or double-roomed, while others are rather palatial.
  • Squarish or domed.
  • A few will have treasure. 

7. Shaft III
  • 70 feet deep, 6 feet wide.
  • Getting up or down requires manipulation of an ensorcelled device (powered by the slugs or the Giant Rockdweller psychic silks). 

8. Alpha (Level 1)
  • Vaulted ceilings 20 feet high. 
9. Beta (Level 2)
  • Vaulted ceilings 20 feet high. 
10. Gamma (Level 3)
  • Vaulted ceilings 20 feet high. 
11. Delta (Level 4)
  • Vaulted ceilings 20 feet high. 
12. Epsilon (Level 5)
  • Vaulted ceilings 20 feet high. 
13. Zeta (Level 6)
  • Vaulted ceilings 20 feet high. 
14. Eta (Level 7)
  • Vaulted ceilings 20 feet high. 
15. Theta (Level 8)
  • This level is 60 feet high.
16. Iota (Level 9)
  • This level is 40 feet high.


Tuesday, 7 July 2015

Tombstone: Wild West RPG Update

Corey Ryan Walden - Tombstone RPG Erik Wilson Art


Work continues to progress on Tombstone - sometimes quickly, sometimes slowly. I have been editing and amending the alpha rules, and tidying up various inconsistencies. I hope to have a playtest version ready by the year's end (if not sooner). 

Today I received a gorgeous town map of Silverton from +Joe Salvador. Joe has been doing an outstanding job capturing the grittiness and mood I've been attempting to create within Tombstone. His work nicely complements Erik Wilson's commissioned artwork, and at least from a artistic perspective, I can confidently say this game is going to look great!

Here's a preview of Joe's Silverton map. If you have not already, I'd suggest you follow Joe for updates, and head over to his blog to check out his existing work. He is a great game designer in his own right, and has a published module in the new Astonishing Swordsmen & Sorcerers of Hyperborea Kickstarter adventures.



Corey Ryan Walden Tombstone RPG - Joe Salvador Cartographer


In a month or so I plan to run some G+ playtests of Tombstone, so if you're interested in that, stay tuned...

Monday, 18 May 2015

The Black Ruins - Print On Demand

I was excited to finally receive my Print On Demand copy of The Black Ruins from Lulu. I am very pleased with how it's turned out. It had a bend across the cover courtesy of the NZ mail service, but lodging it between two heavy books has straightened it somewhat.

(Apologies in advance for the photos, they look a little pixelated.)


The Black Ruins - Corey Ryan Walden

The cover has a nice gloss, and retains its original colours.The dungeon map (which I had some concerns about printing initially) has turned out how I intended: swampy and grungy.


The Black Ruins Map - Corey Ryan Walden
Here's a look inside:



A hex page:








































It's a very unique experience having in your hand a product you have personally created. Most of you fellow indie designers will be able to relate to this. I'm considering making Adventures In High Wold available for Print On Demand too.

If you feel like picking up a copy head over to Lulu.